Large City: Kad Nkahimu-sī

Kad Nkahimu-sī

Kad Nkahimu-sī
Example Gnoll architecture.
StateUndermountain
ProvenceTrïpghe Kingdom
Sub ProvenceGhēkáluplä Hold
RegionBārvaq Forest
Founded1249
Community LeaderLord Knelmy
Area120 km2 (48 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2278 m (7473 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population28541
Population Density237 people per km2 (594 people per mi2)
Town AuraAbjuration
Naming
Native nameKad Nkahimu-sī
Pronunciation/er/ /siʤ/
Direct Translation[common; generic] [land; earth; ground; country (rural area); planet]
Translation[Not Yet Translated]

Kad Nkahimu-sī (/er/ /siʤ/ [common; generic] [land; earth; ground; country (rural area); planet]) is a subtropical Large City located in Ghēkáluplä Hold, Trïpghe Kingdom, within the Undermountain.

The name Kad Nkahimu-sī is derived from the Goblin language, as Kad Nkahimu-sī was founded by Gruzny, who was culturaly Gnoll.

Climate

Kad Nkahimu-sī has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 4°C (39°F). Kad Nkahimu-sī receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Kad Nkahimu-sī covers an area of nearly 120 km2 (48 mi2), and an average elevation of 2278 m (7473 ft) above sea level.

Overview

Kad Nkahimu-sī was founded durring the early 13th century in fall of the year 1249, by Gruzny. The establishment of Kad Nkahimu-sī suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Nkahimu-sī was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kad Nkahimu-sī is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Nkahimu-sī is buildings are grouped arround an odd layout of spacious split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Kad Nkahimu-sī makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Kad Nkahimu-sī’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Kad Nkahimu-sī possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Nkahimu-sī has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Nkahimu-sī has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Nkahimu-sī. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Nkahimu-sī's parks.

Kad Nkahimu-sī has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Nkahimu-sī.

Kad Nkahimu-sī has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Nkahimu-sī has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Nkahimu-sī has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Nkahimu-sī has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Nkahimu-sī has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Nkahimu-sī has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Nkahimu-sī has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Nkahimu-sī's public wards, blessings, and other arcane systems.

Kad Nkahimu-sī has an Arcane Academy which provides higher education in the arcane sciences.

Kad Nkahimu-sī possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Nkahimu-sī's grid is powered by an arcane means.

Kad Nkahimu-sī possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Nkahimu-sī has a first rate hospital which caters to anyone in need of long term medical care.

Kad Nkahimu-sī has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Nkahimu-sī has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Nkahimu-sī's natural decorations nor waterways.

Kad Nkahimu-sī has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Nkahimu-sī has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Nkahimu-sī has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Nkahimu-sī's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Kad Nkahimu-sī rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Porcupine, Dire near Kad Nkahimu-sī are known to be a mutant strain of the creature.

Kad Nkahimu-sī's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Elven High Magic energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 56
  • Farmers: 86
  • Farm Laborer: 142
  • Hunters: 101
  • Milk Maids: 75
  • Ranchers: 37
  • Ranch Hands: 76
  • Shepherds: 73
    • Farmland: 116447 m2
    • Cattle and Similar Creatures: 7135
    • Poultry: 85623
    • Swine: 5708
    • Sheep: 285
    • Goats: 57
    • Horses, Mounts, and Beasts of Burden: 2854

Craftsmen

  • Arms and Toolmakers: 57
  • Blacksmiths: 64
  • Bookbinders: 35
  • Buckle-makers: 40
  • Cabinetmakers: 63
  • Candlemakers: 98
  • Carpenters: 87
  • Clothmakers: 79
  • Coach and Harness Makers: 30
  • Coopers: 71
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 26
  • Cutlers: 24
  • Fabricworkers: 63
  • Farrier: 228
  • Furriers: 18
  • Glassworkers: 101
  • Gunsmiths: 56
  • Harness-Makers: 27
  • Hatters: 55
  • Hosiery Workers: 20
  • Jewelers: 32
  • Leatherwrights: 79
  • Locksmiths: 28
  • Matchstick makers: 43
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 37
  • Paper Workers: 41
  • Plasterers: 38
  • Pursemakers: 46
  • Roofers: 29
  • Ropemakers: 29
  • Rugmakers: 27
  • Saddlers: 53
  • Scabbardmakers: 61
  • Scalemakers: 29
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 27
  • Soap and Tallow Workers: 93
  • Tailors: 139
  • Tanners: 36
  • Upholsterers: 40
  • Watchmakers: 38
  • Weavers: 81
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 38
  • Booksellers: 43
  • Butchers: 75
  • Chandlers: 73
  • Chicken Butchers: 76
  • Entrepreneurs: 30
  • Fine Clothiers: 79
  • Fishmongers: 75
  • Florists: 17
  • Potion Sellers: 44
  • Resellers: 109
  • Spice Merchants: 39
  • Wine-sellers: 60
  • Wheelwright: 46
  • Woodsellers: 26

Service workers

  • Bakers: 167
  • Barbers: 116
  • Coachmen: 43
  • Cooks: 109
  • Doctors: 64
  • Gamekeepers: 46
  • Grooms: 24
  • Hairdressers: 109
  • Healers: 76
  • Housekeepers: 81
  • Housemaids: 142
  • House Stewards: 83
  • Inns: 26
  • Laundry maids: 50
  • Maidservants: 86
  • Nursery Maids: 54
  • Pastrycooks: 86
  • Restaurateur: 105
  • Tavern Keepers: 109

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 25
  • Chemical Workers: 16
  • Coal Heavers: 60
  • In-Town Couriers: 63
  • Long Haul Couriers: 63
  • Dockyard Workers: 62
  • Gas Workers: 13
  • Hay Merchants: 24
  • Leech Collectors: 85
  • Millers: 64
  • Miners: 62
  • Oilmen and Polishers: 47
  • Postmen: 64
  • Pure Finder: 37
  • Skinners: 83
  • Sugar Refiners: 16
  • Tosher: 45
  • Warehousemen: 95
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 83

Skilled Laborers

  • Accountants: 38
  • Alchemist: 45
  • Clerk: 60
  • Dentists: 29
  • Educators: 76
  • Engineers: 41
  • Gardeners: 27
  • Mages: 21
  • Plumbers: 30
  • Pharmacist: 33
  • Professors: 12
  • Scientists: 20
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 41
  • Civil Clerks: 63
  • Civic Iudex: 32
  • Consultants: 18
  • Exorcist: 64
  • Fixers: 35
  • Kami Clerk: 54
  • Landlords: 54
  • Lawyers: 33
  • Legend Keepers: 48
  • Militia Officers: 219
  • Monks, Monastic: 89
  • Monks, Civic: 92
  • Historian, Oral: 66
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 69
  • Priests: 118
  • Rangers: 38
  • Rat Catchers: 41
  • Scholars: 44
  • Spiritualist: 49
  • Slayers: 16
  • Storytellers: 103
  • Military Officers: 118

Cottage Industries

  • Brewers: 83
  • Comfort Services: 109
  • Enchanters: 31
  • Herbalists: 31
  • Jaminators: 89
  • Needleworkers: 95
  • Potters: 49
  • Preserve Makers: 98
  • Quilters: 40
  • Seamsters: 190
  • Spinners: 83
  • Tinker: 31
  • Weaver: 67

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 43
  • Costumers: 17
  • Dancers: 34
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 79
  • Painters, Art: 14
  • Playwrights: 30
  • Sculptors, Art: 25
  • Wood Carvers: 101
  • Writers: 95

Produce Industries

  • Butter Churners: 95
  • Canners: 86
  • Cheesmakers: 98
  • Ice Merchants: 12
  • Millers: 55
  • Picklers: 44
  • Smokers: 36
  • Stockmakers: 31
  • Tobacconists: 43
  • Tallowmakers: 71

10716 of Kad Nkahimu-sī's population work within a Foundational Occupation.

15828 of Kad Nkahimu-sī's population do not work in a formal occupation, but do contribute to the local economy. 1997 (7%) are noncontributers.

Points of Interest

Kad Nkahimu-sī has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Due to a magical anomaly, Kad Nkahimu-sī is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a pair of glasses of Transmutation, an a pair of glasses imbued with potent amounts of Transmutation energies was created near Kad Nkahimu-sī by in time immemorial, reportedly some time during the early 2nd century.

History